The Mill
Date: March 4, 2012
Cost: $30.00
This is an 18+ event

Time: 11am to 5pm Arrive early if you are looking to get a crash course in CQB-Basics!

FPS RULES
1.All guns are to be chronied no exceptions made to anyone.
2.All guns shooting under 350 will receive a strip of yellow tape . They will affix this to the muzzle of their weapon.
3.Anyone shooting 351 and over, will not receive tape and will be limited to SA fire only.
4.If anyone sees anyone shooting FA, where no muzzle tape is visible; they are required to call the shooter out and report them to an admin.


The day will consist of at least two different game types they will be refered to asĀ 
Type1, Type2 and Type3 respectivley.
Type1:
GLOBAL RULES
  • A coin is flipped between the two opposing teams, the winner will choose to attack or defend.
  • Attackers will have the option of attacking from the floor above or below the one that holds the "Bomb".
  • No Re-Spawns, when shot you will lay down and stay in place until the end of the round.
  • The "Bomb" is only to be moved by ADMIN's, the attacking team will only know the floor where the "bomb" is located. The "Bomb" will not be hidden and will be re-located after the end of each round.
  • The round ends when the timer is stopped or all Attackers have been killed. This means killing all enemies is less important to the Attackers as compared to the defenders.
  • If your dead...keep quiet, nothing ruins CQB like a bunch of corpses yacking away to one another...that goes for the radio net as well..keep quiet if your dead!

Attackers will begin the game one floor above or below where the bomb is located. It will be the attackers objective to make their way to the "Bomb" and stop the timer. Attackers will engage any targets of opportunity, but the timer on the bomb is the first priority. Attackers, you win by stopping the timer and lose if you all die...stop the bomb at all costs

Defenders will begin by securing the appointed floor of the building holding the "bomb". Knowing it will be the objective of the attackers to reach the "bomb" and stop the timer, it is in the defenders best interest to slow the attackers advance as early as possible. Defenders, you win by destroying all attackers and lose if they stop the timer...you must not let them reach the bomb!
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Type2:
GLOBAL RULES
  • No Re-Spawns.
  • One team will be escorting a captured HVT (High Value Target) the other team will be tasked with rescuing said HVT.
  • The Escorting team will pick one player from the opposite team, to play the role of the captured HVT.
  • The HVT must comply with all instruction given to them by the Escorts.
  • The HVT is not allowed to be killed by the escorting team.
  • If the HVT is shot by the escorts or the rescue party, he is dead and the round will end..so watch your fire!
  • The HVT can be used as a human shield if only one escort remains.
  • In order to "Rescue" the HVT, a rescue-team member must physically touch the HVT
  • All starting and extraction points will be given game day by ADMIN.

Escorts will win the round if they have at least one team-member alive who reaches the extraction point with the HVT. Escorts can also win by eliminating the rescue-party or if the rescue party shoots the HVT.

Rescue Team will win the round if they successfully rescue the HVT, eliminate all escorts or if the HVT is shot by the Escort-team
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Type3:
GLOBAL RULES
  • Force on Force Elimination event!
  • No Re-Spawns
  • Small area, high-tempo destruction of the enemy is your goal!


-
Teams: Green team
Uniforms: any green camo

Tan Team ( tan pants black top will be allowed with permission from me )
Uniforms: any tan Camo

Roster:
Sort by signup
Change default sort in User CP
Green team
1. Chuco
2. Covax
3. Covax (Guest)
4. HotRod
5. KaB00sE
6. kaldman
7. kazymerchyk
8. liquidsquirt
9. not-timmy
10. Agent T (Guest of tesTTube)
11. Agent M (Guest of tesTTube)
12. Malouin01 (Guest of tesTTube)
13. Srg Struecker (Guest of tesTTube)
14. timmy9113 (Guest)
15. Tinman
16. Tryel
17. W@tchtower
18. yesmeans
19. Zofia
20.
21.
22.
23.
24.
25.

Tan Team ( tan pants black top will be allowed with permission from me )
1. arnold869
2. BARKER
3. Corvinus
4. Corvinus (Guest)
5. critter631
6. Duke
7. Dutchy
8. Invasian
9. KND
10. Rousseauofmarch
11. Rousseauofmarch (Guest)
12. Scalpel
13. Smoke
14. Supper6-1 (Guest of tesTTube)
15. Squid66 (Guest of tesTTube)
16. Peachfuzz (Guest of tesTTube)
17. BobMorane (Guest of tesTTube)
18. timmy9113
19.
20.
21.
22.
23.
24.
25.

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The Mill Sunday March 4th 2012
Durak Offline
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Post: #121
RE: The Mill Sunday March 4th 2012
gotta call out, no ride. ill be back in if the situation changes.

Sagaciter per volubilis
03-02-2012 06:28 PM
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timmy9113 Offline
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Post: #122
RE: The Mill Sunday March 4th 2012
(02-29-2012 10:42 PM)critter631 Wrote:  It's about 12 a bottle and it will raise your FPS but the cold should negate that. But i wouldn't use it in the spring time.

Seems to have made a difference... Tried it on my Glock 27, and I filled both my mags, one with propane one with the map gas. Left them outside for a couple hours. Got 14 shots on the propane, and 18 on the map//pro gas. Thanks for the suggestion.
03-03-2012 04:25 PM
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Durak Offline
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Post: #123
RE: The Mill Sunday March 4th 2012
didn't source a ride, have fun guys.

Sagaciter per volubilis
03-04-2012 11:49 AM
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